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Class mathnetics.point2D
Extends
Vector
class
mathnetics.point2D
The point2D class defines a point in 2-dimensional Euclidean space via homogeneous coordinates (i.e. as a 3-vector (x,y,1)). This allows affine transformations to be applied to 2-D points via matrix multiplication.
Defined in
point2D.js
Variable Summary
Number[]
components
The components of the 2D point.
The "dimension" of the point; ALWAYS 2.
The x value of the 2D point.
The y value of the 2D point.
The 2-D "origin" (0,0)
Constructor Summary
Function Summary
Converts a 2D point to a 3D point with a 0 z-component.
Maps this point to a new 2D point according to a given function.
Rotates a point through a degree theta and returns a new point.
Produces a string representation of the point.
Translates a point (x,y,1) to (x+dx, y+dy, 1).
Functions inherited from Vector
add, addElement, angleBetween, cross, dimension, distanceFrom, dot, elements, equalTo, get, getLength, indexOf, isAntiParallel, isParallel, isPerpendicular, linearlyDependent, linearlyIndependent, max, multiplyBy, negative, normalize, random, reflectionIn, resolute, round, snapTo, subtract, toColumnMatrix, toEach, toPoint, toRowMatrix
Variable Details
variable Number[] components
The components of the 2D point. This allows multiplication by affine transformation matrices and other useful Vector operations.
variable private int n
The "dimension" of the point; ALWAYS 2. Important that this.n != 3; gives "illusion" of 2-D vector while allowing multiplication by matrices with 3 columns for transformations
variable private Number x
The x value of the 2D point.
variable private Number y
The y value of the 2D point.
variable public static mathnetics.point2D zero
The 2-D "origin" (0,0)
Constructor Details
constructor point2D
point2D(Number
x, Number
y)
point2D(mathnetics.point2D
point)
Constructor function. Makes a new 2D point (x,y,1).
Parameters:
components
x
- the x component; if x is a point2D object, will create a duplicate of the point
y
- the y component clone
point
- the point to clone Function Details
function make3D
public
mathnetics.point3D
make3D()
Converts a 2D point to a 3D point with a 0 z-component.
Returns:
the 3D point
function map
public
mathnetics.point2D
map(Function
func)
Maps this point to a new 2D point according to a given function. Overwrites the map function of the Vector class.
Used internally for things like addition, multiplication, dot products, etc.
Parameters:
func
- the mapping function
Returns:
the new, mapped point
function rotate
public
mathnetics.point2D
rotate(Number
theta)
Rotates a point through a degree theta and returns a new point.
Parameters:
theta
- the degree (in radians) by which to rotate the point
Returns:
a new point that is the old rotated through an angle theta
function toString
public
String
toString()
Produces a string representation of the point. Overwrites the toString function of the Vector class.
Returns:
the string (x,y)
function toVector
public
Vector
toVector()
Converts point2D object back to a Vector. Will no longer be homogeneous coordinates.
Returns:
the vector [x,y]
function translate
public
mathnetics.point2D
translate(Number
dx, Number
dy)
Translates a point (x,y,1) to (x+dx, y+dy, 1).
Parameters:
dx
- the x translation
dy
- the y translation
Returns:
a new point that is the old one translated