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Given two space aligned meshes and two curves specifying the boundaries over the two meshes, we found the best correspondence between the boundary vertices with adding more vertices to the boundary having lesser number of vertices. Once we have the correspondence we formulated the linear system using uniform laplacian weights. The project report can be found here. |
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Aimed at modeling the way saree is worn in real life. Some issues were efficient cloth modeling, robust collision handling and fast simulation using multiresolution cloth model. It also included defining the type of saree by the way it is tucked around body, simulating the actual tucking of saree, folding of pallu and addition of pleats. The project report can be found here.
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Software for analyzing the building design for efficient crowd evacuation in cases of emergency such as fire. Graphical User Interface through which user could draw a 2d sketch of the building and then place people in it and also specify emergency spot. We analyzed evacuation patterns of the crowd. The project report can be found here.
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Recursive ray tracing for large mesh objects using voxelisation approach .Primitive objects like sphere and planes were also handled. Handled transparency, multiple reflections, multiple light sources, area light sources (responsible for soft shadows), anti-aliasing and texture mapping. The input format was 3DS.
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General Object Classification using Hausdorff Distance to find the similarity and difference between images. Able to identify 90% objects correctly but large number of false detections.
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Two methods for face recognition were tested, one matching query image with each image in database and, secondly matching query image with an image per individual (one face class per individual). Both the methods were tested for various low rank approximations. Implementation was done in MATLAB. The project report can be found here.
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Implemented a naive search engine in MATLAB based on Latent Semantic Indexing where the terms and documents were represented as a Term Document Matrix and query for some keyword resulted in documents containing the keyword or words semantically close to the keyword. The project report can be found here.
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Ping Pong game made on FPGA where each player had a side of table (8X8 LED display). Each player had a paddle to hit the ball and the aim was to get the ball past the others goal. Player had options to hit the ball with some spin. The project report can be found here.
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Merging of 3d Objects (Sept-Dec,2007) |
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Saree( Indian ethnic wear) Modeling and Simulation (Aug, 2006-May, 2007) |
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Object Classification using Hausdorff Distance (May-July, 2006) |
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Efficient Continuous Background Learning for Surveillance (May-July, 2006) |
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Grid based adaptive background learning algorithm developed and tested. Static objects absorbed into background. Better backgrounds achieved with less updates.
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Uniform space voxelisation based ray tracing (March, 2006) |
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Crowd Behavior Modeling in Emergency Situations (Aug-Dec, 2005) |
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Face Recognition using Principal Component Analysis (Oct, 2005) |
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Latent Semantic Indexing (Oct, 2005) |
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Two Dimensional Ping Pong game on FPGA (March-April, 2005) |
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Vehicle Detection & Tracking (April, 2008) |